         texture { spiral1 10 scale 0.5                   //-------------------------------------- 
                   texture_map{ [0.25 pigment{ color rgbf <1,0.65,0,0>} 
                                      normal { bumps 0.5 scale 0.25}
                                      finish { ambient 0.1 diffuse 0.55 phong 0.2 reflection 0.4}]
                                [0.25 pigment{ color rgbf <1,1,1,1>} ]
                                [0.75 pigment{ color rgbf <1,1,1,1>} ]
                                [0.75 pigment{ color rgbf <1,0.65,0,0>} 
                                      normal { bumps 0.5 scale 0.25}
                                      finish { diffuse 0.50 phong 0.2 reflection 0.40}]
                              } // end of texture_map      
                    rotate<90,0,0>
                 } // end of texture -------------------------------------------------------------
